Code quality skill for AI-assisted development
Agents generate working code in seconds these days. But “working” and “maintainable” aren’t the same thing. The difference shows up weeks later when the team needs to modify that code, debug an issue, or onboard a new developer.
A code-quality skill addresses this gap. Instead of generating code that merely works, it enforces principles that make code readable, maintainable, and pragmatic. Let’s break it down.
What Is a Code Quality Skill?
A code-quality skill is a specialized instruction set that modifies how an AI agent writes code. When active, it transforms the agent’s behavior from “generate code that solves the problem” to “generate code that solves the problem and is maintainable.”
The skill enforces:
- SOLID principles for better architecture
- Constants instead of magic numbers for clarity
- Focused methods and classes for readability
- Pragmatic design without overengineering
- Task-focused changes without drive-by refactoring
The Core Philosophy
The skill operates on four principles:
- Readable - Clear intent, self-documenting where possible
- Maintainable - Easy to change and extend
- Pragmatic - Solve the problem at hand without overengineering
- Reusable - Components designed for future use when appropriate
Concrete Examples
Before: Magic Numbers
Without a code-quality skill, AI-generated code often contains unexplained literals:
def calculate_discount(order_total)
if order_total > 1000
order_total * 0.15
elsif order_total > 500
order_total * 0.10
else
order_total * 0.05
end
end
What’s special about 1000? Why 15%? When these thresholds change, where else do they appear?
After: Named Constants
With a code-quality skill active:
class DiscountCalculator
PREMIUM_THRESHOLD = 1000
STANDARD_THRESHOLD = 500
PREMIUM_RATE = 0.15
STANDARD_RATE = 0.10
BASIC_RATE = 0.05
def self.calculate(order_total)
case order_total
when PREMIUM_THRESHOLD..Float::INFINITY
order_total * PREMIUM_RATE
when STANDARD_THRESHOLD...PREMIUM_THRESHOLD
order_total * STANDARD_RATE
else
order_total * BASIC_RATE
end
end
end
Now the values have meaning. When discount rates change, updates happen in one place. The logic is self-documenting.
Before: Doing Too Much
Without a code-quality skill:
async function createUser(userData) {
// Validate
if (!userData.email || !userData.email.includes('@')) {
throw new Error('Invalid email');
}
// Hash password
const salt = await bcrypt.genSalt(10);
const hashedPassword = await bcrypt.hash(userData.password, salt);
// Save to database
const user = await db.users.create({
...userData,
password: hashedPassword,
createdAt: new Date()
});
// Send welcome email
await sendEmail({
to: user.email,
subject: 'Welcome!',
body: 'Thanks for signing up'
});
// Log the event
await auditLog.record('USER_CREATED', { userId: user.id });
return user;
}
This function validates, hashes passwords, persists data, sends email, and logs events. Five reasons to change.
After: Single Responsibility
With a code-quality skill active:
class UserRegistrationService {
constructor(userRepository, emailService, auditLog) {
this.userRepository = userRepository;
this.emailService = emailService;
this.auditLog = auditLog;
}
async register(userData) {
const validatedData = this.validate(userData);
const user = await this.userRepository.create(validatedData);
await Promise.all([
this.emailService.sendWelcome(user),
this.auditLog.recordUserCreation(user.id)
]);
return user;
}
validate(userData) {
if (!this.isValidEmail(userData.email)) {
throw new ValidationError('Invalid email');
}
return userData;
}
isValidEmail(email) {
return email && email.includes('@');
}
}
class UserRepository {
constructor(db, passwordHasher) {
this.db = db;
this.passwordHasher = passwordHasher;
}
async create(userData) {
const hashedPassword = await this.passwordHasher.hash(userData.password);
return this.db.users.create({
...userData,
password: hashedPassword,
createdAt: new Date()
});
}
}
Each class has one responsibility. Testing is straightforward - mock the dependencies. When email logic changes, only EmailService changes. When password requirements change, only PasswordHasher changes.
SOLID Principles in Practice
A code-quality skill enforces SOLID principles but knows when to apply them pragmatically.
Single Responsibility
Every class and method should have one reason to change. The skill extracts responsibilities when logic grows complex:
# Without skill: Controller doing too much
class OrdersController
def create
order = Order.new(order_params)
if order.save
inventory.decrement(order.items)
payment.charge(order.total)
mailer.send_confirmation(order)
render json: order
else
render json: order.errors
end
end
end
# With skill: Controller delegates to service
class OrdersController
def create
result = OrderCreationService.new(order_params).execute
if result.success?
render json: result.order
else
render json: result.errors, status: :unprocessable_entity
end
end
end
Open/Closed
Open for extension, closed for modification. When adding behavior, existing code shouldn’t be modified:
# Without skill: Adding new payment types requires editing this class
class PaymentProcessor
def process(type, amount)
case type
when 'credit_card'
process_credit_card(amount)
when 'paypal'
process_paypal(amount)
# Adding bitcoin requires modifying this method
end
end
end
# With skill: Strategy pattern allows extension
class PaymentProcessor
def initialize(payment_strategy)
@strategy = payment_strategy
end
def process(amount)
@strategy.charge(amount)
end
end
# Adding bitcoin is just a new class
class BitcoinPaymentStrategy
def charge(amount)
# Bitcoin processing logic
end
end
Dependency Inversion
Depend on abstractions, not concretions. High-level logic shouldn’t depend on low-level details:
# Without skill: UserService depends on concrete EmailService
class UserService
def create_user(params)
user = User.create!(params)
EmailService.send_welcome(user.email)
user
end
end
# With skill: UserService depends on abstraction
class UserService
def initialize(notifier)
@notifier = notifier
end
def create_user(params)
user = User.create!(params)
@notifier.send_welcome(user.email)
user
end
end
Now different notifiers (email, SMS, push) can be injected without changing UserService.
Method Size and Organization
A code-quality skill enforces practical limits on method size:
- 1-10 lines: Ideal, easy to understand and test
- 10-25 lines: Acceptable if logically cohesive
- 25+ lines: Extract into smaller methods
Here’s a refactoring example:
# Before: 40+ line method
def process_order(order_id)
order = Order.find(order_id)
if order.items.any? { |item| item.quantity > inventory[item.id] }
raise "Insufficient inventory"
end
order.items.each do |item|
inventory[item.id] -= item.quantity
end
total = order.items.sum { |item| item.price * item.quantity }
if order.coupon_code
discount = calculate_coupon_discount(order.coupon_code, total)
total -= discount
end
# ... 20 more lines of payment processing, email sending, etc.
end
# After: Small, focused methods
def process_order(order_id)
order = find_order(order_id)
validate_inventory(order)
reserve_inventory(order)
total = calculate_total(order)
charge_payment(order, total)
send_confirmation(order)
end
Each extracted method does one thing. The main method reads like a summary of the process.
Avoiding Overengineering
The skill enforces YAGNI (You Aren’t Gonna Need It). Don’t build for hypothetical future needs.
When to Abstract
A code-quality skill suggests abstraction when there are:
- 3+ similar implementations (Rule of Three)
- Runtime behavior swapping needs
- Library/framework development
- Significant testability improvements
When NOT to Abstract
Don’t abstract when:
- There are only 1-2 cases
- Requirements are unclear
- Abstraction adds complexity without clear benefit
# Premature abstraction (avoid)
class ReportGeneratorFactory
def self.create(type)
case type
when :pdf
PDFReportGenerator.new
when :csv
CSVReportGenerator.new
end
end
end
# Only two types? Just use them directly:
def generate_report(type, data)
if type == :pdf
PDFReportGenerator.new.generate(data)
else
CSVReportGenerator.new.generate(data)
end
end
# Wait until there are 3+ types before introducing the factory
Staying Focused on the Task
One of the most important aspects: keeping changes focused.
A code-quality skill enforces this principle:
Only modify code directly related to the current task or feature. Do not refactor unrelated code unless explicitly asked.
This prevents “drive-by refactoring” where developers start fixing things tangential to the actual goal.
How It Works
If the AI notices issues in nearby code, a code-quality skill instructs it to:
- Point out what could be improved and why
- Suggest specific improvements
- Ask if those improvements should be made now or deferred
- Wait for confirmation before making unrelated changes
Example output:
“I noticed the
process_paymentmethod has similar validation logic. Should I extract it into a shared validator, or keep the current implementation?”
This keeps pull requests focused and reviewable. The feature ships without introducing unrelated changes that complicate code review and increase risk.
When to Use a Quality Skill
Activate the skill when:
- building new functionality
- improving existing code
- modifying core business logic
Don’t Use It For
The skill is overkill for:
- quick scripts or one-off utilities
- prototypes or proof-of-concepts
- simple configuration changes
- documentation updates
Save it for code that will live in production and be maintained by a team.
Conclusion
AI-assisted development is fast. A code-quality skill makes that speed sustainable. By enforcing SOLID principles, eliminating magic numbers, and keeping changes focused, it transforms AI output from “functional” to “maintainable by default.”
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